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Oddly enough, I think these two pages (especially the one on the right) work better flipped!

I had to struggle a bit to get the angles of the various components correct in panel 3 on page 3 - it's easy to make a jumble of unintelligable mecha parts; hard to make it clear, yet dynamic.

Drawing the Gluag and Regult Battle Pods was quite nostalgic - but, I found the Regult pods to be deceptively simple and much harder than I remember when I drew them in my youth! I think it's the economy of line - if you don't get the lines just right, they don't work. Economy of line is one of the things that amazes me about Kawamori-san's mecha designs - especially the Zentraadi of SDF:M, and the Variable Fighters of M7. (Yeah, the CG stuff looks great in the later series, but M7 highlights the real skill, IMHO.)

I continued experimenting on these two pages - gradient colours for explosion centers and mountain flanks, as well as a series of 10% white layers to suggest distance (2nd panel page 4). Do the effects work?

At one point I was thinking about continuing the story, but if I do, it'll probably be in black and white (as colouring takes a lot more time and energy than I'd like it to), and I just *may* (if I remember) change my line style.

Ah, the Gluag came out much nicer than I expected.

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July 8
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